Small Town Gods: Update - Version 2


Version 2 is out now! With it there’s a lot of changes made to improve the game experience.

A huge thank you to everyone who’s helped me playtest and supported this game!

This has been such a fun and challenging project, especially for my first real attempt to create a TTRPG system. I really love how it turned out and hope to make some more content around Small Town Gods in the future. 


Version 2 update notes:

  • Adjustments to the test success and failure ranges.
    • The original version was a 50/50 chance, but with a few more games I found it didn’t feel balanced enough and ended up feeling too easy.
  • Item durability: This gives a bit more weight to when players choose to use items and gives more incentive to get items from the environment to aid them.
    • With the original rules, players could use items an unlimited amount of times, which was nice but often made the dice pool consistently pretty large.
  • Harm was adjusted to take a few hits before gaining penalties.
    • I initially didn’t want to have a health point type of system, but my players found taking harm penalties directly without a buffer to still be a bit harsh even with items or Domains being able to absorb them instead. 
    • So I’ve added that harm can be taken directly, creating a “mark”, and after three marks the gods start gaining penalties to their dice pool, which made harm feel a bit more dynamic. In my games, it’s added a nice balance of control and loss during intense scenes, especially when resources start dwindling.
  • Humanity Points: a resource you can earn by invoking a trait and accepting a disadvantage on the current test. This resource can be used to give advantage on a future test, whether your own or an ally’s.
    • This was a fun add. It technically wasn’t needed, but it adds an extra level of control for the players that improved sessions a lot.
    • I especially liked how it gave players more agency with using their traits and over the “push and pull” nature of the dice pool.
  • & rules for healing marks on Harm, Domains, and Items.
    • I added this to clarify how recovering marks work.
    • While not stated in the pamphlet, if GMs wants a harsher game, I think there’s definitely some adjustments rules they can make to limit healing domain marks or requiring more than just the god’s shrine.

Files

Small Town Gods_V2.zip 3.7 MB
58 days ago

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